Andrew says… Recently, the paNik development server (i.e. Andrew’s computer) crashed, which put a sever crimp in our production schedule. Luckily I’d recently backed up everything to an external drive so we didn’t lose anything — except for fonts and we might be able to salvage them from the old machine. I’m still in the process of re-installing software, drivers, plug-ins and all that fun stuff on the new machine (as well as trying to re-establish all my preferences; I’m spoiled). So it’ll be a while before we’re fully back up and running.
Since there’s nothing like free content to tide you over in the meantime, I humbly offer the following 4 feats as an expansion to our Modern Adventures supplement to Pathfinder. These feats are intended for campaigns set in the 21st century and have only been play-tested for that setting. Introducing them to a medieval or ancient-era setting may unbalance your campaign.
You are especially able to apply your nimbleness to avoid being struck in combat.
Prerequisite: Acrobatic, Dexterity 13, Trained in the Acrobatics skill
Benefit: As a standard action, you may make an Acrobatics skill roll and use the result of that roll as your Armor Class (including touch Armor Class and ballistic Armor Class) until the start of your next turn. You may not take 10 on this roll and must abide by the result, even if it is lower than your normal Armor Class.
You can use your detailed knowledge to predict its most likely behavior such as their preferred method – and direction – of attack. Thus forewarned, you can better avoid such attacks.
Prerequisite: Int 13, Base Attack Bonus +6
Benefit: Once per day, when you successfully identify a creature using the appropriate Knowledge check, you gain a +2 dodge bonus against that creature for 1 minute.
Nimble Tortoise Maneuver*
You have trained to maintain your defenses while remaining prone or crawling.
Prerequisite: Improved Unarmed Strike
Benefit: While crawling, you may ignore the first attack of opportunity you provoke each round. Additionally, you only suffer a -2 penalty to your melee armor class while prone.
Normal: Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl. You suffer a -4 penalty to your melee Armor Class.
Stone Ox Chi Gung*
Constant training under adverse conditions has hardened your muscles and toughened your skin to be nearly as tough as leather.
Prerequisite: Con 13, Improved Unarmed Strike
Benefit: You gain +1 natural armor. You may take this feat up to three times. The effects stack.
*This is a combat feat and can be selected as a fighter bonus feat.
Are any of these enticing? If you want to help play-test these, please let us know in the comments how it went.