Aug 312017
Four strange looking dogs facing the viewer from inside a giant number 13.

Cover of 13 Things: Gene-Spliced Dogs

Actually, there’s 14!

Complete stats for 14 new dog-variants in five game systems for under two bucks. Whether you’re looking for guard dogs to beef up security at your mad scientist’s lab, escaped experimental subjects, or weird pets for your players, 13 Things: Gene-Spliced Dogs fits the bill. It’s got extra-large dogs with genes from bears, super-fast dogs with hummingbird D.N.A., ¬†skunk-dogs, shark-dogs,¬†dogs that walk on walls, and dogs that can track prey by sensing its electromagnetic field. (Yes this is an ability possessed by real animals, but to find out which one, you’ll have to spring for a buck thirty!)

On sale now at the Open Gaming Store.

 August 31, 2017  Posted by at 5:08 pm Products No Responses »
Aug 102017
13 Things: Gene-spliced Dogs

Preliminary Cover Design

Howdy Gang,
paNik productions is trying something new, a series of offerings we’re calling “13 Things”. Each book (I hate to say “book” because they’ll all probably average under 10 pages) will have 13 (or more, probably more) thematically related ideas and items for enhancing or expanding your game. We wanted a change from the massive and time-consuming projects we’ve been working on and needed to keep things fresh. Also we thought it might be nice to publish something more than once every 10 months.

We’ll still publish the massive books you’ve come to know and tolerate. With the 13 Things series, we’ll just be publishing more.

How did we decide on thirteen? It seemed like a happy medium of having enough ideas to be worth your time (and money) and not taking months and months of development time. Plus thirteen is spooooky!

This one will be “13 Things: Gene Spliced Dogs”, giving you 13 alt-dogs that you can use as security animals, weird pets, or denizens of a mad scientist’s laboratory.

What sorts of things do you want to see developed (in increments of 13)? paNik is open to suggestions.

 August 10, 2017  Posted by at 11:31 am Products No Responses »
Aug 072017
Image of a female orc

… of course that’s true of anyone on a long enough time frame.

Follow-up to my last post:

Initially the players wanted to try to convert Uncle Morn as a double-agent… but they couldn’t figure out how to get in contact with him in a way that wouldn’t spell their doom. (The last time they were in this town they got arrested and broke out, killing a lot of guards in the process. Like players do.)

Failing that, they decided that assassinating Ekka would get the most bang for their “break up the alliance” buck. So assuming a clever disguise as turnip salesmen they bluffed their way into the kitchen and are halfway through Ekka’s mansion (which is turning out to be a pretty nice dungeon crawl). I can’t say more without giving spoilers to my players so I’ll wrap things up here.

Anybody else got any quick-and-dirty world building tips they feel like sharing?

 August 7, 2017  Posted by at 11:08 am Anecdotes No Responses »