There’s a youtube podcast I listen to pretty often that deals with (among other things) cryptids, monsters, and ghosts. The guy’s not the most polished of presenters but his sincere enthusiasm for these topics shows through and that counts for a lot. This particular cast, dealt with a cryptid that seems completely ridiculous – and yet there’s something compelling about the idea that I can’t quite let it go. Check it out.
Cryptids and Monsters: Coonigator
It occurs to me that the rules from Mutant Manual lend themselves pretty readily to creating such a creature. So just for a goof, here are the mutant traits necessary to create a Coonigator. Because the description doesn’t specify the size of the creature, you could start with either an alligator or raccoon sized one. In either case, they both work out to +4 points meaning that either base creature would have to give up (or acquire a new) feat/edge/quality/advantage to afford them.
- Claws: Climbing +2
- Cognition: Enhanced +4 (It’s safe to assume that a raccoon-like head means greater-than-reptile level intelligence)
- Feature: Distinctive (raccoon mask) -1
- Limb: Specialized (climbing) +1
- Metabolism: Rapid -2 (Compared to a reptilian metabolism, all mammals have this flaw; the constant search for food would drive it into places where humans might see it).
- Dexterity: Impaired -2 (Accounts don’t specify if Cooinigators have the semi-prehensile thumbs that raccoons do, but let’s assume they don’t.)
- Jaw: Razor +2 (Raccoons already have a bite attack; this just upgrades it to an alligator-level bite attack.)
- Skin: Leathery: +4