An ice shelf collapses in far-off Antarctica, revealing a geologic vent of staggering proportions. Satellite photos show a mysterious expedition camping on the edge of the newly-revealed ravine. The players are dispatched to expose the unknown agents and uncover their mission. Every truth discovered, each step taken, leads them deeper into the Abyss of Insanity.
- 56 pages
- + 3 pages of character stand-ups
- + 6 pages of player hand-outs
- + 6 pages of maps (1/4″ scale)
- + 88 pages of maps (1″ scale)
- New Psychic Powers
- Supplemental Rules for Equipment, Animals, Antarctic Dangers and Health Hazards
- History of Antarctic Exploration
Usable as an independent adventure or as part of a R.E.A.C.T. campaign.
We hope that you’ve already bought the R.E.A.C.T. Worldbook and are running or playing in a R.E.A.C.T. campaign already — but we’re realists. Odds are you’ve probably already got a campaign in place and it may not be compatible with the R.E.A.C.T. universe, metaphysics, and all that jazz. So, we wrote the adventure to work as a stand-alone.
Anywhere there’s R.E.A.C.T.-specific references, we’ve also included sidebar notes that either explain what it means or (most often) give alternatives. Not playing with dimensional instability? A hallucinogenic gas seeping up from the rocks also gets the job done.
Compatible with 3 different RPG systems:
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